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We're Getting Mutants in the MCU - The Loop
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There are many types of status effects sleep, plus to physical attack, lower your opponents defense, just to name a few. Here is a nice complete list for each of these effects.
Buffs
These are all buffs that will raise your attack, defense, accuracy, or remove element type by a certain amount.
Attacks
Skill Name | Type | Power | Accuracy |
Power Up | Both | 6 | 100% |
Anger | Physical | 8 | 100% |
Swell | Elemental | 8 | 100% |
Flourish | Elemental | 8 | 100% |
Merciless | Both | 9 | 100% |
Max Power | Both | 9 | 100% |
Ignite | Elemental | 11 | 100% |
Hyper power | Both | 12 | 90% |
Fury | Physical | 14 | 95% |
Merlin's Beard | Elemental | 14 | 100% |
Defense
weevern | Type | Power | Accuracy |
Sustain | Both | 5 | 100% |
Toughen Up | Both | 5 | 100% |
Shields Up | Physical | 5 | 100% |
Body Armor | Physical | 7 | 100% |
Spirit Shield | Elemental | 7 | 100% |
Thrive | Both | 8 | 100% |
Body Shield | Physical | 10 | 100% |
Unbreakable | Both | 11 | 100% |
Body Blocker | Physical | 13 | 100% |
Sacred Stones | Elemental | 13 | 100% |
Accuracy
Skill Name | Power | Accuracy |
Laser Focus | +20% | 100% |
High Focus | +10% | 100% |
Elements
These types of buffs remove the elemental weakness for that element. For example, if the Miscrit using it is a nature type any fire Miscrit will act as if it were a nature Miscrit.
Skill Name | Miscrit | Type | Removes | Accuracy |
Gilly Weed | Snatcher | Normal | Fire | 95% |
Photosynth | Flowerpiller,
Dark Flowerpiller || Nature || Fire || 100% | |||
Lull | Snortus | Status | Nature | 100% |
Over Water | Dark Prawnja, Prawnja, Frostmite | Water | Nature | 100% |
Firewater | Flameling | Fire | Water | 100% |
Sandstorm | Drilldent, Fossillia | Earth | Wind | 100% |
Scorched Earth | Luna Kiloray | Lightning | Earth | 100% |
Debuffs
These are all debuffs that will lower your enemy's attack, defense, or accuracy by a certain number.
Attacks
Skill Name | Type | Power | Accuracy |
Fetal Position | Both | 5 | 95% |
Shy Smile | Both | 5 | 95% |
Feebler | Both | 8 | 100% |
Tears | Both | 8 | 90% |
Tickle | Both | 8 | 95% |
Bewitch | Elemental | 10 | 95% |
Itimidation | Both | 11 | 100% |
Stilled | Elemental | 13 | 95% |
Defense
Skill Name | Type | Power | Accuracy |
Weaken | Both | 5 | 100% |
Debaser | Both | 5 | 100% |
Acid | Elemental | 11 | 100% |
Debilitate | Both | 11 | 95% |
Sludge | Both | 11 | 95% |
Accuracy
Skill Name | Power | Accuracy | Description |
Pollen | 10% | 100% | Lower your foe's Accuracy by 10%. |
Bright Lights | 10% | 95% | Lower your foe's Accuracy by 10%. |
Status Effects
These are all status inducing effects. If they hit they will cause a certain status effect to last for a certain amount of turns.
Poison
- 80-90% Accuracy
- Lasts 3 turns
- Causes damage at the end of the round for 3 rounds.
Skill Name | Lasts | Power | Accuracy | Description |
Poison | 3 turns | 5 | 90% | Poison your enemy to cause additional damage for 3 turns. |
Toxic | 3 turns | 10 | 85% | An intense poison attack that may damage your foe for 3 turns. |
Acid Rain | 3 turns | 10 | 85% | This move may poison your foe, causing extra damage for 3 turns. |
Venom | 3 turns | 14 | 80% | Use this powerful poison to damage your foe for three turns. |
Toxic Puff | 3 turns | 5 | 90% | A massively powerful Wind attack that may poison. |
Confuse
- 50% Accuracy
- Lasts 2 turns
- The opponent is unable to control his/her Miscrit, which may use any skill (they know) on your Miscrit or their Miscrit.
Pharoah's Revenge
- Learned by miscrit Sphynxus (Mumbah) at level 30
- Unstated - Confused about 20%
- Stated - Attack Power 21 - Accuracy 90% - "A very powerful Earth attack with a chance to Confuse."
Confusius
- Learned by miscrit Tuzee (Jack) at level 30
- Unstated - Confuse chance 50%
- Stated- Attack Power 20- Accuracy 90%
Sleep
- 50% Accuracy
- Lasts 2/3 turns
- The opponent's Miscrit is unable to act for 2 turns, unless it is attacked.
Skill Name | Lasts | Accuracy | Description |
Sleep | 2 turns | 50% | Put your foe to Sleep for 2 turns, or until you attack them. |
Sweet Lullaby | 2 turns | 50% | Makes foe unable to attack for 2 turns or until they're attacked. |
Devil's Snare | 2 turns | 50% | Hit your foe with a 50% chance to cause Sleep. |
Lull | 2 turns | 50% | Remove elemental Weaknesses with a chance to cause sleep! |
Lullaby Wind | 2 turns | 50% | A massively powerful Wind attack that may put your foe to sleep. |
Deep Sleep | 3 turns | 50% | Put your opponent into a Deep Sleep that lasts 3 turns. |