Headbutt
|
7
|
100%
|
Enemy
|
Damage
|
Physical
|
1
|
Rubble
|
7
|
100%
|
Enemy
|
Damage
|
Earth
|
1
|
Power Up
|
--
|
100%
|
Self
|
Physical & Elemental Attack +5
|
Physical
|
4
|
Weaken
|
--
|
100%
|
Enemy
|
Physical & Elemental Defense -5
|
Physical
|
7
|
Horn Hammer
|
10
|
95%
|
Enemy
|
Damage
|
Earth
|
10
|
Sandstorm
|
--
|
100%
|
Self
|
Removes Wind's Advantage
|
Earth
|
13
|
Sleep
|
--
|
50%
|
Enemy
|
Sleep (2 turns)
|
Psychic
|
16
|
Mush
|
15
|
90%
|
Enemy
|
Damage
|
Physical
|
19
|
Stilled
|
--
|
95%
|
Enemy
|
Elemental Attack -13
|
Physical
|
22
|
Rock Throw
|
20
|
90%
|
Enemy
|
Damage
|
Earth
|
25
|
Body Blocker
|
--
|
90%
|
Self
|
Physical Defense +13
|
Physical
|
28
|
Annihilate
|
25
|
90%
|
Enemy
|
Damage
|
Physical
|
30
|
Earthen Resolve
|
--
|
50%
|
Self
|
Heal 75 HP (1 Use Only)
|
Earth
|
35
|
|
"The horn-shaped spikes on Hammerhorn's arms can be used to block enemy attacks, or to tear the earth apart in devastating attacks."
|
|